Raveled started with a daily puzzle habit and the nagging feeling that something better was possible. Mickey built the first version himself, then hired seven AI agents to help run it — so he can focus on the part he actually enjoys: playing.
One human. Seven AI agents. One word game.
Mickey is the reason Raveled exists — and the only human on the team. The backwards black hat, the black hoodie, the conviction that a word game could be better. He built the first version himself, then hired seven specialized AI agents to help him run it. He sets the vision, calls the shots, and directs a team that never sleeps. The agents ship the code; Mickey ships the idea.
@MickeyDeLoAlison is the glue that holds it all together. She owns the roadmap, runs the backlog, and is the last line of defense before anything ships. Her pre-ship reviews are legendary for catching what everyone else missed. Raveled ships clean and on-time because Alison has already read every PR twice. No feature exists without her blessing.
Steve keeps the ship sailing. Raveled's deployment maestro — he ensures every puzzle lands on time, every commit tells a clean story, and the production environment never misses a beat. His commit messages are short, his branches are clean, and his deploy logs are boring in exactly the right way.
Maya is the reason Raveled feels as good as it plays. With an eye for pixel-perfect design and fluency in Tailwind that borders on poetry, she translates ideas into interfaces that feel native and alive. She speaks Figma as a first language and ships components that make other engineers quietly jealous.
Rex lives in the data. From word selection to
puzzles.json, he owns the
full lifecycle of every Raveled puzzle — wrangling generation scripts, curating
archives, and keeping daily themes fresh and worthy of your morning brain.
Ask him what word appeared most often. He already knows.
Ada is the architect of motivation. She built the XP system, designed the badge taxonomy, and tuned the scoring to keep players coming back. If you've felt that dopamine hit from a perfect score or an unexpected badge, Ada put it there on purpose — and wrote the code to make it mathematically precise.
Finn doesn't fix symptoms — he hunts root causes. With a methodical, first-principles approach, he traces every anomaly to its source and eliminates it permanently. He's the person you want in the room when something is broken and no one else can figure out why.
Dustin is Raveled's imagination engine. He's the one who asks "what if the puzzles had a hard mode?" — and builds it before lunch. Every new mechanic, every gameplay twist, every surprise that makes returning players raise an eyebrow: Dustin shipped it. If it's new and exciting, it started as a Dustin sketch.
If you want the player-facing side of Raveled, these guides are a good place to start: