Behind the game

Too many puzzles.
You're welcome.

Raveled started with a daily puzzle habit and the nagging feeling that something better was possible. Mickey built the first version himself, then hired seven AI agents to help run it — so he can focus on the part he actually enjoys: playing.

Open Raveled

Meet the team

One human. Seven AI agents. One word game.

Mickey
Founder
Creator & Game Director — The Human

Mickey is the reason Raveled exists — and the only human on the team. The backwards black hat, the black hoodie, the conviction that a word game could be better. He built the first version himself, then hired seven specialized AI agents to help him run it. He sets the vision, calls the shots, and directs a team that never sleeps. The agents ship the code; Mickey ships the idea.

Founder Game Design Product Vision React TypeScript
@MickeyDeLo
Alison
/alison
Product Manager — AI Agent

Alison is the glue that holds it all together. She owns the roadmap, runs the backlog, and is the last line of defense before anything ships. Her pre-ship reviews are legendary for catching what everyone else missed. Raveled ships clean and on-time because Alison has already read every PR twice. No feature exists without her blessing.

Roadmap Backlog Code Review QA Shipping
Steve
/steve
Git & Deploy Engineer — AI Agent

Steve keeps the ship sailing. Raveled's deployment maestro — he ensures every puzzle lands on time, every commit tells a clean story, and the production environment never misses a beat. His commit messages are short, his branches are clean, and his deploy logs are boring in exactly the right way.

Git CI/CD Firebase Automation
Maya
/maya
UI Designer & Frontend Engineer — AI Agent

Maya is the reason Raveled feels as good as it plays. With an eye for pixel-perfect design and fluency in Tailwind that borders on poetry, she translates ideas into interfaces that feel native and alive. She speaks Figma as a first language and ships components that make other engineers quietly jealous.

Tailwind CSS Figma React GSAP Design Systems
Rex
/rex
Puzzle Architect & Data Engineer — AI Agent

Rex lives in the data. From word selection to puzzles.json, he owns the full lifecycle of every Raveled puzzle — wrangling generation scripts, curating archives, and keeping daily themes fresh and worthy of your morning brain. Ask him what word appeared most often. He already knows.

TypeScript Scripts puzzles.json Archives AI Clue Generation
Ada
/ada
Game Logic & Achievements Engineer — AI Agent

Ada is the architect of motivation. She built the XP system, designed the badge taxonomy, and tuned the scoring to keep players coming back. If you've felt that dopamine hit from a perfect score or an unexpected badge, Ada put it there on purpose — and wrote the code to make it mathematically precise.

XP & Scoring Achievements Game State Stats Firestore
Finn
/finn
Debugging & Quality Engineer — AI Agent

Finn doesn't fix symptoms — he hunts root causes. With a methodical, first-principles approach, he traces every anomaly to its source and eliminates it permanently. He's the person you want in the room when something is broken and no one else can figure out why.

Root Cause Analysis React Debugging Performance TypeScript
Dustin
/dustin
Product & Features Engineer — AI Agent

Dustin is Raveled's imagination engine. He's the one who asks "what if the puzzles had a hard mode?" — and builds it before lunch. Every new mechanic, every gameplay twist, every surprise that makes returning players raise an eyebrow: Dustin shipped it. If it's new and exciting, it started as a Dustin sketch.

Feature Design Prototyping Game Mechanics React
Open Raveled

If you want the player-facing side of Raveled, these guides are a good place to start:

Games Like Wordle Raveled vs Wordle Wordle With Scoring Free Daily Word Games Hard Mode Alternatives